Got more uv/texture work done on the Enterprise. Stuff like the various
registry decals on the nacelles, saucer, saucer rim, hull got applied.
Various bits of clean up in the mesh got done. Most of the core textures now
applied.
From 3D 2009-2010
From 3D 2009-2010
From 3D 2009-2010
From 3D 2009-2010
From 3D 2009-2010
From 3D 2009-2010
... (more)
A very large thanks to Kerwin for some realy interesting article on hard
surface sculpting in ZBrush:
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9
Part 10
Part 11
Again very cool stuff!
... (more)
Last month we discussed the use of Swing's Document model to create a
syntax-highlighting Document model that we could just plug into JTextPane and
use. This month we'll continue with that and add complete support for
comments, strings and numbers. We'll also cover how easy it is to actually
use the model we've developed, and test things out as we go along.
To start things out let's try an... (more)
Originally I planned to continue with the syntax-highlighting CodeDocument
component, but I decided to switch gears and discuss some neat uses for the
JTable component that comes with Swing (my apologies go out to all those
weeping in the aisles, anxiously awaiting more syntax-highlighting code...oh,
just a second, let's dab the tears away before continuing).
One of the cool features of th... (more)
This column discusses property editors and how to implement one for Java
-specifically, how to make one work for our CodeDocument class. When last we
talked, we saw how to build a CodeDocument class, but it wasn't something we
could work with in a visual designer like JBuilder, say, or Visual Cafe. In
this column we'll build a special case of the JTextArea component and add
some specialt... (more)