I found 3D Palace last week, and since I had time off from work, found it a
lot of fun to follow along with their tutorials. Here's the first result:
From Learning 3D
From Learning 3D
From Learning 3D
From Learning 3D
From Learning 3D
From Learning 3D
From Learning 3D
From Learning 3D
This also proved a good excuse to learn how to take wire frame shots:
From Learning 3D
From Learning 3D
From Learning 3D
... (more)
This is a quick walk through explaining how to get your ZBrush 3.x detailed
model to render properly in Houdini 9/10 using ZBrush produced displacement
maps. I found a number of links about this, but some were a little confusing
as they talked about how to do this for older versions of Houdini. Apparently
things have become much simpler since Houdini 9.x/10. I'd like to thank the
guys at... (more)
This column discusses property editors and how to implement one for Java
-specifically, how to make one work for our CodeDocument class. When last we
talked, we saw how to build a CodeDocument class, but it wasn't something we
could work with in a visual designer like JBuilder, say, or Visual Cafe. In
this column we'll build a special case of the JTextArea component and add
some specialt... (more)
Last month we discussed the use of Swing's Document model to create a
syntax-highlighting Document model that we could just plug into JTextPane and
use. This month we'll continue with that and add complete support for
comments, strings and numbers. We'll also cover how easy it is to actually
use the model we've developed, and test things out as we go along.
To start things out let's try an... (more)
When Java first came out, one of its acknowledged weaknesses was the lack of
an advanced set of GUI components. This was especially evident in the text
controls, which lacked many of the advanced features found in the native text
controls of operating systems such as Windows. With the release of the Java
Foundation Classes (also known as Swing), Java finally had a robust and
sophisticate... (more)