<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xml:base="http://jimcrafton.sys-con.com"  xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
 <title>Latest News from Jim Crafton</title>
 <link>http://jimcrafton.sys-con.com/</link>
 <description>Latest News from Jim Crafton</description>
 <language>en</language>
 <copyright>Copyright 2009 Ulitzer.com</copyright>
 <generator>Ulitzer.com</generator>
 <lastBuildDate>Sat, 07 Nov 2009 04:13:14 EST</lastBuildDate>
 <docs>http://backend.userland.com/rss</docs>
 <ttl>360</ttl>
<item>
 <title>More texture work on the E</title>
 <link>http://jimcrafton.sys-con.com/node/1169338</link>
 <description>Got more uv/texture work done on the Enterprise. Stuff like the various registry decals on the nacelles, saucer, saucer rim, hull got applied. Various bits of clean up in the mesh got done. Most of the core textures now applied.&lt;br /&gt;&lt;br /&gt;&lt;table style=&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1169338&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Mon, 02 Nov 2009 09:13:00 EST</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1169338</guid>
 <comments>http://jimcrafton.sys-con.com/node/1169338#feedback</comments>
</item>
<item>
 <title>Details, lighting, and some texturing work on the E</title>
 <link>http://jimcrafton.sys-con.com/node/1157202</link>
 <description>Got some more work done. A first stab at UVs and textures:&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/dslZUYogyzlLY7SGcwcaoQ?feat=embedwebsite&quot;&gt;&lt;img src=&quot;http://lh3.ggpht.com/_Qbmi8z4M5Yo/StfskPkbu5I/AAAAAAAACEE&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1157202&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Fri, 23 Oct 2009 11:06:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1157202</guid>
 <comments>http://jimcrafton.sys-con.com/node/1157202#feedback</comments>
</item>
<item>
 <title>More details</title>
 <link>http://jimcrafton.sys-con.com/node/1141267</link>
 <description>Got further cleanup and detail work done this past weekend.&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/wIBsz-wlVB1AFNqVBf5Rtw?feat=embedwebsite&quot;&gt;&lt;img src=&quot;http://lh6.ggpht.com/_Qbmi8z4M5Yo/StKzSOn39EI&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1141267&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Mon, 12 Oct 2009 15:06:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1141267</guid>
 <comments>http://jimcrafton.sys-con.com/node/1141267#feedback</comments>
</item>
<item>
 <title>Global Illumination with the Enterprise</title>
 <link>http://jimcrafton.sys-con.com/node/1139704</link>
 <description>I stumbled on how to get GI working in Modo last night, as well as fixing bits of geometry and adding the rear shuttle bay panels and shuttle bay doors.&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/hOtjSVwkc&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1139704&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Fri, 09 Oct 2009 10:56:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1139704</guid>
 <comments>http://jimcrafton.sys-con.com/node/1139704#feedback</comments>
</item>
<item>
 <title>Some further detail work</title>
 <link>http://jimcrafton.sys-con.com/node/1137074</link>
 <description>Got the forward sensors done last night. I discovered they are officially referred to as &quot;Forward Particle Field Attractor Sensors&quot;. Who knew.&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/T-pDoum5Ij&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1137074&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Wed, 07 Oct 2009 09:36:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1137074</guid>
 <comments>http://jimcrafton.sys-con.com/node/1137074#feedback</comments>
</item>
<item>
 <title>Finally, the Enterprise hull</title>
 <link>http://jimcrafton.sys-con.com/node/1132866</link>
 <description>Finally got the hull worked out. Previous attempts had pretty much blown monkey chunks, but thanks to suggestions by other modelers from the &lt;a href=&quot;http://forums.luxology.com/discussion/&quot;&gt;luxology &lt;/a&gt;and &lt;a href=&quot;http://www.3d-palace.com/forum/&quot;&gt;3D&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1132866&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Mon, 05 Oct 2009 12:12:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1132866</guid>
 <comments>http://jimcrafton.sys-con.com/node/1132866#feedback</comments>
</item>
<item>
 <title>More work on the Enterprise nacelles</title>
 <link>http://jimcrafton.sys-con.com/node/1129392</link>
 <description>Fixed the shape of the grilling. I had assumed they simply followed the same aurve as the forward grill piece. Nope, they actually curve inwards:&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1129392&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Thu, 01 Oct 2009 16:18:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1129392</guid>
 <comments>http://jimcrafton.sys-con.com/node/1129392#feedback</comments>
</item>
<item>
 <title>Hard surface articles for ZBrush</title>
 <link>http://jimcrafton.sys-con.com/node/1125528</link>
 <description>A very large thanks to Kerwin for some realy interesting article on hard surface sculpting in ZBrush:&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.lovecraftforest.com/blog/2008/12/22/zbrush-mechanical-part-1/&quot;&gt;Part 1&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://www.lovecraftforest.com&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1125528&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Tue, 29 Sep 2009 13:38:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1125528</guid>
 <comments>http://jimcrafton.sys-con.com/node/1125528#feedback</comments>
</item>
<item>
 <title>More nacelle work</title>
 <link>http://jimcrafton.sys-con.com/node/1125527</link>
 <description>Finally got over the &quot;hump&quot; with these damn things. Got the side grilling &quot;cover&quot; (or whatever they are called, if someone knows what they are, feel free to leave a note) done and the the outer grilling as well. All that&#039;s left now is the inner grilling&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1125527&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Tue, 29 Sep 2009 10:29:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1125527</guid>
 <comments>http://jimcrafton.sys-con.com/node/1125527#feedback</comments>
</item>
<item>
 <title>Enterprise engine nacelles</title>
 <link>http://jimcrafton.sys-con.com/node/1122171</link>
 <description>Modeling these has proved to be very difficult. However I found a great tutorial by Roland Baron (at &lt;a href=&quot;http://www.scifi-meshes.com/forums/&quot;&gt;SciFi Meshes&lt;/a&gt; ) that briefly explains how he tackled it, and gives some great advice and ideas in how to&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1122171&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Sun, 27 Sep 2009 10:45:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1122171</guid>
 <comments>http://jimcrafton.sys-con.com/node/1122171#feedback</comments>
</item>
<item>
 <title>Enterprise engine nacelles</title>
 <link>http://jimcrafton.sys-con.com/node/1121588</link>
 <description>Finally got the engine nacelle to a point were I can move on. Actually I just got annoyed enough to not bother screwing around with anymore. Not a very artistic decision, but sometimes Pragmatism wins out over Artistry.&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1121588&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Fri, 25 Sep 2009 10:27:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1121588</guid>
 <comments>http://jimcrafton.sys-con.com/node/1121588#feedback</comments>
</item>
<item>
 <title>Lunch time sketchs with ZB3,5</title>
 <link>http://jimcrafton.sys-con.com/node/1120827</link>
 <description>Some fooling around with ZBrush during lunch. Both models were built with ZSpheres 2.&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/Mf4P5YrC2Qsx0hNLNzpu0g?feat=embedwebsite&quot;&gt;&lt;img src=&quot;http://lh4.ggpht.com&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1120827&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Thu, 24 Sep 2009 16:00:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1120827</guid>
 <comments>http://jimcrafton.sys-con.com/node/1120827#feedback</comments>
</item>
<item>
 <title>Further Entrprise work</title>
 <link>http://jimcrafton.sys-con.com/node/1110201</link>
 <description>Here&#039;s some more shots, the impulse engine, bottom of the saucer, and dorsal &quot;neck&quot;.&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/ac869snrXk8BJDMmJ02vEg?feat=embedwebsite&quot;&gt;&lt;img src=&quot;http://lh4.ggpht.com&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1110201&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Wed, 16 Sep 2009 14:21:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1110201</guid>
 <comments>http://jimcrafton.sys-con.com/node/1110201#feedback</comments>
</item>
<item>
 <title>New project started</title>
 <link>http://jimcrafton.sys-con.com/node/1102606</link>
 <description>Started a new project, the Enterprise NCC 1701-A from Star Trek: The Motion Picture. I&#039;ve always thought this was the coolest version of the ship out of all the various incarnations. I&#039;ll be using Modo for this. &lt;br /&gt;&lt;br /&gt;Here&#039;s some stabs at the main&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1102606&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Thu, 10 Sep 2009 16:10:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1102606</guid>
 <comments>http://jimcrafton.sys-con.com/node/1102606#feedback</comments>
</item>
<item>
 <title>More Dropship work</title>
 <link>http://jimcrafton.sys-con.com/node/1081280</link>
 <description>And it looks like this is now basically complete! More details below. Now I need to texture it.&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/VZ-1AyUbf5bbf-WXCb8JHQ?feat=embedwebsite&quot;&gt;&lt;img src=&quot;http://lh3&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1081280&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Mon, 24 Aug 2009 10:35:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1081280</guid>
 <comments>http://jimcrafton.sys-con.com/node/1081280#feedback</comments>
</item>
<item>
 <title>More work on the Dropship</title>
 <link>http://jimcrafton.sys-con.com/node/1079621</link>
 <description>Some more shots, with more detailing. This is a really fun thing to model.&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/nqYcynKCQJybhNs2scmH2g?feat=embedwebsite&quot;&gt;&lt;img src=&quot;http://lh3.ggpht.com/_Qbmi8z4M5Yo&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1079621&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Fri, 21 Aug 2009 10:55:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1079621</guid>
 <comments>http://jimcrafton.sys-con.com/node/1079621#feedback</comments>
</item>
<item>
 <title>Another 3D Palace tutorial</title>
 <link>http://jimcrafton.sys-con.com/node/1071671</link>
 <description>I&#039;m about halfway through another 3D palace tutorial - the Badger Dropship. Really awesome stuff they have over there!&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/DAFOl1UT586BuvcMX0pzxg?feat=embedwebsite&quot;&gt;&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1071671&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Thu, 13 Aug 2009 19:07:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1071671</guid>
 <comments>http://jimcrafton.sys-con.com/node/1071671#feedback</comments>
</item>
<item>
 <title>Modo!</title>
 <link>http://jimcrafton.sys-con.com/node/1061930</link>
 <description>Last week I got my greedy little hands on Modo - awesome software! While it&#039;s very nice, I do now appreciate the price tag on Houdini a little better. Modo has some great tools, but the breadth and depth of Houdini is astonishing. But modeling with Modo&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1061930&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Wed, 05 Aug 2009 09:28:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1061930</guid>
 <comments>http://jimcrafton.sys-con.com/node/1061930#feedback</comments>
</item>
<item>
 <title>A Grav Tank, based on a 3D-Palace tutorial</title>
 <link>http://jimcrafton.sys-con.com/node/1058248</link>
 <description>I found 3D Palace last week, and since I had time off from work, found it a lot of fun to follow along with their tutorials. Here&#039;s the first result:&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1058248&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Mon, 03 Aug 2009 16:14:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1058248</guid>
 <comments>http://jimcrafton.sys-con.com/node/1058248#feedback</comments>
</item>
<item>
 <title>Zbrush to Houdini - Displacement Map Workflow</title>
 <link>http://jimcrafton.sys-con.com/node/1048186</link>
 <description>This is a quick walk through explaining how to get your ZBrush 3.x detailed model to render properly in Houdini 9/10 using ZBrush produced displacement maps. I found a number of links about this, but some were a little confusing as they talked about how&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1048186&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Sat, 25 Jul 2009 21:27:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1048186</guid>
 <comments>http://jimcrafton.sys-con.com/node/1048186#feedback</comments>
</item>
<item>
 <title>Further refinements to the head</title>
 <link>http://jimcrafton.sys-con.com/node/1041614</link>
 <description>More refinements to the alien head, added eyes, and played with adjusting materials&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/a9rOq364w_t5w4qJr-FP0A?feat=embedwebsite&quot;&gt;&lt;img src=&quot;http://lh4.ggpht.com&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1041614&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Mon, 20 Jul 2009 09:14:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1041614</guid>
 <comments>http://jimcrafton.sys-con.com/node/1041614#feedback</comments>
</item>
<item>
 <title>I&#039;ll be back</title>
 <link>http://jimcrafton.sys-con.com/node/1039979</link>
 <description>I think we all know where this is going to be leading...&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/EQxlX01hJZBfZkTSVKMf7g?feat=embedwebsite&quot;&gt;&lt;img src=&quot;http://lh4.ggpht.com/_Qbmi8z4M5Yo/SmACu5dIO3I&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1039979&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Fri, 17 Jul 2009 16:22:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1039979</guid>
 <comments>http://jimcrafton.sys-con.com/node/1039979#feedback</comments>
</item>
<item>
 <title>Another head sculpt</title>
 <link>http://jimcrafton.sys-con.com/node/1039978</link>
 <description>Some more ZBrush sculpting:&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/DI0RQQkDUNxBOmVTN55Gxg?feat=embedwebsite&quot;&gt;&lt;img src=&quot;http://lh5.ggpht.com/_Qbmi8z4M5Yo/SmDdIdsn2XI/AAAAAAAABGI/zw6gBoJ6Z6I/s400&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1039978&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Fri, 17 Jul 2009 16:17:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1039978</guid>
 <comments>http://jimcrafton.sys-con.com/node/1039978#feedback</comments>
</item>
<item>
 <title>Another ZB sculpt</title>
 <link>http://jimcrafton.sys-con.com/node/1037477</link>
 <description>I got inspired by this image:&lt;br /&gt;&lt;a href=&quot;http://images2.fanpop.com/images/photos/4800000/Balrog-lord-of-the-rings-4801000-1920-1200.jpg&quot;&gt;Balrog-lord-of-the-rings-4801000-1920-1200.jpg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;and made a stab at a head sculpt in Zbrush:&lt;br /&gt;&lt;br&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1037477&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Wed, 15 Jul 2009 15:26:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1037477</guid>
 <comments>http://jimcrafton.sys-con.com/node/1037477#feedback</comments>
</item>
<item>
 <title>More Mandy work</title>
 <link>http://jimcrafton.sys-con.com/node/1031698</link>
 <description>Here&#039;s some more shots of the Mandy model, add hands, feet, and adjustments to the face. Still got a ways to go...&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/MX_zoeMfvaVjUhTydjxeQw?feat=embedwebsite&quot;&gt;&lt;img&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031698&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Thu, 09 Jul 2009 12:26:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031698</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031698#feedback</comments>
</item>
<item>
 <title>Zbrush to Houdini - Texture and Normal Map Workflow</title>
 <link>http://jimcrafton.sys-con.com/node/1031697</link>
 <description>This is a quick set of notes/instructions explaining, for complete Houdini/ZBrush newbies (that would be me), how to move a model from ZBrush to Houdini, and to ensure that textures and normals make it along the way. This will include the creation of a &lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031697&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Tue, 30 Jun 2009 19:42:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031697</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031697#feedback</comments>
</item>
<item>
 <title>Finished Felix</title>
 <link>http://jimcrafton.sys-con.com/node/1031696</link>
 <description>The Death Droid (or Felix the Chicken, as my wife likes to call him) is now done, for now at least. &lt;br /&gt;&lt;br /&gt;Some shots:&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/yHesGQchrDKeH1kEHIFiqA?feat&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031696&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Mon, 29 Jun 2009 09:09:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031696</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031696#feedback</comments>
</item>
<item>
 <title>More work on the arms</title>
 <link>http://jimcrafton.sys-con.com/node/1031695</link>
 <description>Our little droid now has arms, with rigging in place.&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/PD7IadkHGjNoGFWAAuawNg?feat=embedwebsite&quot;&gt;&lt;img src=&quot;http://lh4.ggpht.com/_Qbmi8z4M5Yo/SjouORf8YOI&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031695&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Thu, 18 Jun 2009 11:49:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031695</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031695#feedback</comments>
</item>
<item>
 <title>The Death Droid!</title>
 <link>http://jimcrafton.sys-con.com/node/1031694</link>
 <description>Got some work done on the robotic form I&#039;m tentatively calling the &quot;Death Droid&quot;. Yeah, that&#039;s original! &lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/m66zu-8dYvVAM_JJjVr1Sg?feat=embedwebsite&quot;&gt;&lt;img src=&quot;http&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031694&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Wed, 17 Jun 2009 09:27:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031694</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031694#feedback</comments>
</item>
<item>
 <title>ZBrush</title>
 <link>http://jimcrafton.sys-con.com/node/1031693</link>
 <description>Woot! I finally broke down and bought my first 3D app (Houdini HD is next in line): ZBrush!&lt;br /&gt;&lt;br /&gt;Here&#039;s some first stabs at things:&lt;br /&gt;&lt;br /&gt;A 4 fingered quasi-alien hand:&lt;br /&gt;&lt;br /&gt;ZSphere phase:&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031693&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Mon, 15 Jun 2009 10:29:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031693</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031693#feedback</comments>
</item>
<item>
 <title>Mandy the Model!</title>
 <link>http://jimcrafton.sys-con.com/node/1031692</link>
 <description>I&#039;ve been viewing a number of the Maya Advanced Modeling videos at 3D Buzz, and one the latest has been a model of a human female. Since I didn&#039;t have the actual profile shots that Zac was using, I decided to base it (roughly) off of the comic character&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031692&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Mon, 15 Jun 2009 10:06:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031692</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031692#feedback</comments>
</item>
<item>
 <title>Latest Houdini work</title>
 <link>http://jimcrafton.sys-con.com/node/1031691</link>
 <description>I had an image in mind for a sort of mysterious Terminator like robot. However instead of a humanoid face, it would be blank, expressionless. Built as a kind of assassin for the military until it went AWOL, it clothes itself in some sort of robe with a&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031691&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Mon, 15 Jun 2009 09:52:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031691</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031691#feedback</comments>
</item>
<item>
 <title>More work on the spider, model mostly complete</title>
 <link>http://jimcrafton.sys-con.com/node/1031690</link>
 <description>For now at least...&lt;br /&gt;&lt;br /&gt;This was fun to work on :) I&#039;m not very happy with the materials that I have on it, however that&#039;s a whole new can of worms to deal with. This version shows use of sculpt nodes and several different subdivision SOPs that&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031690&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Wed, 27 May 2009 09:00:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031690</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031690#feedback</comments>
</item>
<item>
 <title>The Itsy, Bitsy, Spider...</title>
 <link>http://jimcrafton.sys-con.com/node/1031689</link>
 <description>Working from a set of lessons at &lt;a href=&quot;http://www.3dbuzz.com&quot;&gt;3D Buzz&lt;/a&gt;, I was able to duplicate the spider geometry below using Houdini. The lessons themselves were done with Maya, so hopefully I didn&#039;t lose to much in guesstimating the equivalent&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031689&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Wed, 13 May 2009 10:40:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031689</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031689#feedback</comments>
</item>
<item>
 <title>Krypton&#039;s last days</title>
 <link>http://jimcrafton.sys-con.com/node/1031688</link>
 <description>Playing with some shaders, using Houdini&#039;s built in Lava, Ice, and Glow shaders:&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/mZ5ifwGQQSdR_OOO6h_pjA?feat=embedwebsite&quot;&gt;&lt;img src=&quot;http://lh5.ggpht.com&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031688&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Sun, 10 May 2009 00:58:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031688</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031688#feedback</comments>
</item>
<item>
 <title>Playing with the camera</title>
 <link>http://jimcrafton.sys-con.com/node/1031687</link>
 <description>This is a test of animating the camera along a path, and then animating the path itself. Also played with animating an L System tree by animating various properties based on the current frame value.&lt;br /&gt;&lt;br /&gt;&lt;object width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;param name&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031687&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Thu, 07 May 2009 13:15:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031687</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031687#feedback</comments>
</item>
<item>
 <title>More MIEF starship work</title>
 <link>http://jimcrafton.sys-con.com/node/1031686</link>
 <description>1st video in Houdini! Not horribly exciting, just a test to see the animated channels put to use:&lt;br /&gt;&lt;br /&gt;&lt;object width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/mUKL5nWtGiU&amp;hl=en&amp;fs=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031686&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Wed, 29 Apr 2009 23:59:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031686</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031686#feedback</comments>
</item>
<item>
 <title>Bob Loves Houdini!</title>
 <link>http://jimcrafton.sys-con.com/node/1031685</link>
 <description>Without further ado, I&#039;m proud to present the initial model of &lt;a href=&quot;http://www.codeproject.com/&quot;&gt;CodeProject&#039;s&lt;/a&gt; Bob, moved into Houdini and ready for rigging! Hopefully after going through the &lt;a href=&quot;http://www.3dbuzz.com/xcart/product.php&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031685&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Mon, 27 Apr 2009 09:56:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031685</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031685#feedback</comments>
</item>
<item>
 <title>Further work on the ship.</title>
 <link>http://jimcrafton.sys-con.com/node/1031684</link>
 <description>This isn&#039;t much, but I did re-org the network a bit, and since I&#039;ve learned about the &lt;a href=&quot;http://www.sidefx.com/docs/houdini9.5/nodes/sop/object_merge&quot;&gt;Object Merge&lt;/a&gt; node I realized I can have a subnet with a bunch of various details, things like&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031684&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Mon, 27 Apr 2009 09:52:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031684</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031684#feedback</comments>
</item>
<item>
 <title>More Houdini work</title>
 <link>http://jimcrafton.sys-con.com/node/1031683</link>
 <description>Here&#039;s a revamp of the previous marine ship from before, only this time I&#039;m really forcing myself to get to grips with modeling in Houdini:&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/fGGYu7QMV-zlkWGwtCFFJQ&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031683&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Tue, 07 Apr 2009 20:01:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031683</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031683#feedback</comments>
</item>
<item>
 <title>More Camera work</title>
 <link>http://jimcrafton.sys-con.com/node/1031682</link>
 <description>Finally got around to adding some textures and learning how to use Blenders UV editor. Not too hard to do, but I don&#039;t think I&#039;m applying the actual texture image quite right. But not bad for a first start:&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031682&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Tue, 24 Feb 2009 16:47:00 EST</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031682</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031682#feedback</comments>
</item>
<item>
 <title>Canon Camera model</title>
 <link>http://jimcrafton.sys-con.com/node/1031681</link>
 <description>Using this tutorial for modo (&lt;a href=&quot;http://www.luxology.com/community/user_tutorials/modeling/camera/&quot; title=&quot;http://www.luxology.com/community/user_tutorials/modeling/camera/&quot;&gt;http://www.luxology.com/community/user_tutorials/modeling/camera/&lt;/a&gt; ) I was able to roughly recreate something similar in Blender. Blender has some great tools, but it became pretty clear that modo has some fantastic modeling&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031681&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Mon, 23 Feb 2009 17:33:00 EST</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031681</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031681#feedback</comments>
</item>
<item>
 <title>Sorry for the inconvience, but we&#039;ve moved...</title>
 <link>http://jimcrafton.sys-con.com/node/1031680</link>
 <description>Earth, in it&#039;s new neighborhood&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh/photo/wU-RjmX_o1_3Q0jqRXdBug&quot;&gt;&lt;img src=&quot;http://lh3.ggpht.com/_Qbmi8z4M5Yo/SSzeFYbBhBI/AAAAAAAAAJ0/vdljPL1yXyE/s400/Earth.png&quot; /&gt;&lt;/a&gt;&lt;/td&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031680&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Wed, 26 Nov 2008 00:22:00 EST</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031680</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031680#feedback</comments>
</item>
<item>
 <title>CAD style modeling in Blender</title>
 <link>http://jimcrafton.sys-con.com/node/1031679</link>
 <description>I found this fantastic site here: &lt;a href=&quot;http://www.rab3d.com/rab3d/tutorial/608/tutorial_608-1.html&quot;&gt;Modeling a 608 Bearing&lt;/a&gt; that walks you through modeling a fairly complex set of shapes (at least for a newbie). It pretty detailed, and quite clear&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031679&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Tue, 11 Nov 2008 22:47:00 EST</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031679</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031679#feedback</comments>
</item>
<item>
 <title>Traveling at the speed of light in Blender</title>
 <link>http://jimcrafton.sys-con.com/node/1031678</link>
 <description>Simple, silly, but looks quite cool!&lt;br /&gt;&lt;br /&gt;Take a scene, set up a camera, go to the World buttons view, add a texture (with an image associated with it). Click on the Map To tab, and make sure that only the &quot;Hori&quot; button is toggled on. Instant&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031678&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Sat, 08 Nov 2008 13:20:00 EST</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031678</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031678#feedback</comments>
</item>
<item>
 <title>First model with Houdini!</title>
 <link>http://jimcrafton.sys-con.com/node/1031677</link>
 <description>This is my first attempt at a real model with Houdini. No textures on the model yet, but it&#039;s a halfway decent first stab. Note to the Blender folks - lighting and camera positioning in Houdini sure seems ALOT easier than in Blender.&lt;br /&gt;&lt;br /&gt;&lt;table&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031677&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Tue, 04 Nov 2008 19:11:00 EST</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031677</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031677#feedback</comments>
</item>
<item>
 <title>Xul Huntership</title>
 <link>http://jimcrafton.sys-con.com/node/1031676</link>
 <description>This is the first model I attempted. The idea is pretty much what I wanted, but the stargate dimenions are too small and the asteroid material isn&#039;t scaled correctly. &lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;width:auto;&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://picasaweb.google.com/lh&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031676&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Fri, 31 Oct 2008 23:06:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031676</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031676#feedback</comments>
</item>
<item>
 <title>First Shots of a XulBot</title>
 <link>http://jimcrafton.sys-con.com/node/1031675</link>
 <description>Probably the next series of stuff I&#039;ll be doing is inspired by the &lt;a href=&quot;http://www.harpercollins.com/authors/19249/Ian_Douglas/index.aspx&quot;&gt;Ian Douglas&lt;/a&gt; stories from the Heritage, Legacy, and Inheritance trilogies. These shots are the first real&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031675&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Fri, 31 Oct 2008 21:53:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031675</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031675#feedback</comments>
</item>
<item>
 <title>Hello</title>
 <link>http://jimcrafton.sys-con.com/node/1031674</link>
 <description>This is just a an experiment, a place to throw up progress as I learn to use 3D tools, with specific focus on using &lt;a href=&quot;http://blender.org&quot;&gt;Blender&lt;/a&gt; and &lt;a href=&quot;http://www.sidefx.com/&quot;&gt;Houdini&lt;/a&gt;.&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;img width=&#039;1&#039;&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/1031674&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Fri, 31 Oct 2008 21:44:00 EDT</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/1031674</guid>
 <comments>http://jimcrafton.sys-con.com/node/1031674#feedback</comments>
</item>
<item>
 <title>Components, and Creating a Custom Property Editor</title>
 <link>http://jimcrafton.sys-con.com/node/36559</link>
 <description>This column discusses property editors and how to implement one for Java -specifically, how to make one work for our CodeDocument class. When last we talked, we saw how to build a CodeDocument class, but it wasn&#039;t something we could work with in a visual designer like JBuilder, say, or Visual Cafe. In this column we&#039;ll build a special case of the JTextArea component and add some specialty properties and property editors to support the CodeDocument class we worked on before. The code listings at the end of the article are excerpted from the complete code, which you can download from &lt;a href=&quot;http://www.JavaDevelopersJournal.com&quot; title=&quot;www.JavaDevelopersJournal.com&quot;&gt;www.JavaDevelopersJournal.com&lt;/a&gt;.&lt;p&gt;&lt;a href=&quot;http://jimcrafton.sys-con.com/node/36559&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Mon, 01 Nov 1999 00:00:00 EST</pubDate>
 <guid isPermaLink="true">http://jimcrafton.sys-con.com/node/36559</guid>
 <comments>http://jimcrafton.sys-con.com/node/36559#feedback</comments>
</item>
</channel>
</rss>
