By Jim Crafton
April 27, 2009 09:52 AM EDT
This isn't much, but I did re-org the network a bit, and since I've learned
about the Object Merge node I realized I can have a subnet with a bunch of
various details, things like panels, nozzles, etc, and then just reference
them in using the ObejctMerge node.
So I have stuff li... (more)
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By Jim Crafton
April 7, 2009 08:01 PM EDT
Here's a revamp of the previous marine ship from before, only this time I'm
really forcing myself to get to grips with modeling in Houdini:
From Learning 3D
A flat rendered close up
From Learning 3D
further away:
From Learning 3D
Further refinements from tonight:
From Learning 3D... (more)
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By Jim Crafton
February 24, 2009 04:47 PM EST
Finally got around to adding some textures and learning how to use Blenders
UV editor. Not too hard to do, but I don't think I'm applying the actual
texture image quite right. But not bad for a first start:
From Learning 3D
From Learning 3D
Here's a final render with different li... (more)
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By Jim Crafton
February 23, 2009 05:33 PM EST
Using this tutorial for modo
(http://www.luxology.com/community/user_tutorials/modeling/camera/ ) I was
able to roughly recreate something similar in Blender. Blender has some great
tools, but it became pretty clear that modo has some fantastic modeling
shortcuts, making it eve... (more)
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By Jim Crafton
November 26, 2008 12:22 AM EST
Earth, in it's new neighborhood
From Learning 3D
This was thanks to some fantastic tutorials:
http://blenderartists.org/forum/showthread.php?t=76226
http://www.enricovalenza.com/realplan.html
and
http://chamberlinproductions.110mb.com/blenderearth.html
And no, I didn't just swipe the ... (more)
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By Jim Crafton
November 11, 2008 10:47 PM EST
I found this fantastic site here: Modeling a 608 Bearing that walks you
through modeling a fairly complex set of shapes (at least for a newbie). It
pretty detailed, and quite clear, and hte results are quite cool. After
having gone through it, you definitely feel like you have a ... (more)
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By Jim Crafton
November 8, 2008 01:20 PM EST
Simple, silly, but looks quite cool!
Take a scene, set up a camera, go to the World buttons view, add a texture
(with an image associated with it). Click on the Map To tab, and make sure
that only the "Hori" button is toggled on. Instant background.
From Learning 3D
Now, let's tel... (more)
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By Jim Crafton
November 4, 2008 07:11 PM EST
This is my first attempt at a real model with Houdini. No textures on the
model yet, but it's a halfway decent first stab. Note to the Blender folks -
lighting and camera positioning in Houdini sure seems ALOT easier than in
Blender.
From Learning 3D
... (more)
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By Jim Crafton
October 31, 2008 11:06 PM EDT
This is the first model I attempted. The idea is pretty much what I wanted,
but the stargate dimenions are too small and the asteroid material isn't
scaled correctly.
From Learning 3D
Close up on the ship with it's EM force field engaged.
From Learning 3D
... (more)
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By Jim Crafton
October 31, 2008 09:53 PM EDT
Probably the next series of stuff I'll be doing is inspired by the Ian
Douglas stories from the Heritage, Legacy, and Inheritance trilogies. These
shots are the first real model I've done so far, using Blender. This is a xul
robot, their dumb, but numerous machines used for one o... (more)
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By Jim Crafton
October 31, 2008 09:44 PM EDT
This is just a an experiment, a place to throw up progress as I learn to use
3D tools, with specific focus on using Blender and Houdini.
... (more)
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By Jim Crafton
November 1, 1999 12:00 AM EST
This column discusses property editors and how to implement one for Java
-specifically, how to make one work for our CodeDocument class. When last we
talked, we saw how to build a CodeDocument class, but it wasn't something we
could work with in a visual designer like JBuilder, s... (more)
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By Jim Crafton
October 1, 1999 12:00 AM EDT
When we last talked, I promised to finish up the CodeDocument class I'd so
abruptly left behind back in July (JDJ Vol. 4, issue 7). Now, due to millions
of desperate letters from fans around the globe, I've decided to finish off
the series in this article, tackling reflection onc... (more)
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By Jim Crafton
August 1, 1999 12:00 AM EDT
Originally I planned to continue with the syntax-highlighting CodeDocument
component, but I decided to switch gears and discuss some neat uses for the
JTable component that comes with Swing (my apologies go out to all those
weeping in the aisles, anxiously awaiting more syntax-hi... (more)
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By Jim Crafton
July 1, 1999 12:00 AM EDT
Last month we discussed the use of Swing's Document model to create a
syntax-highlighting Document model that we could just plug into JTextPane and
use. This month we'll continue with that and add complete support for
comments, strings and numbers. We'll also cover how easy it is... (more)
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By Jim Crafton
June 1, 1999 12:00 AM EDT
When Java first came out, one of its acknowledged weaknesses was the lack of
an advanced set of GUI components. This was especially evident in the text
controls, which lacked many of the advanced features found in the native text
controls of operating systems such as Windows. Wit... (more)
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