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Jim Crafton

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Revisiting the light cycle

This just keeps gnawing at me, so in bits of spare time here and there I've been learning Moi, a great 3D Nurbs modeling tool, to redo the light cycle.
After a number of attempts, here's what I've got so far. All of this is based off of Daniel Simon's fantastic work on the light cycle design for Tron Legacy. I have veered off the trail to make things a little more interesting to suit my own tastes.
From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


quickie render (in modo):
From 3D 2010-2011

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More Stories By Jim Crafton

Jim Crafton is software developer currently doing a variety of work in C++, C#, and Java. He is the author of the Visual Component Framework (more at http://vcf-online.org/), an advanced C++ application framework. He's also interested in graphics, particularly 3D graphics using tools like Houdini and ZBrush.