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Jim Crafton

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Nasty Black Guard

Some older updates to the Black guard. I was curious if I could model 90% of by hand, polygon modeling, as opposed to taking a base mesh into ZB and sculpting it there. And it turned out not too bad...

From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


From 3D 2010-2011


Renders:
From 3D 2010-2011


From 3D 2010-2011


Need to clean up the mesh, get rid of the n-gons, and then refine it a bit more in ZBrush before it goes into Houdini...

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Jim Crafton is software developer currently doing a variety of work in C++, C#, and Java. He is the author of the Visual Component Framework (more at http://vcf-online.org/), an advanced C++ application framework. He's also interested in graphics, particularly 3D graphics using tools like Houdini and ZBrush.