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Jim Crafton

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Monsters!

Felt like fooling around in ZB some more. I got interested in trying to make some other creature sculpts.

This guy is some sort hunter beast. Maybe you can use it to eat your neighbor's yippy little dog that wakes you up at all hours of the morning...
From 3D 2012



This guy got started after looking at H.R. Gigers concept art for Alien. Fantastic stuff, if a little weird. So I thought I'd take a stab at making something in that direction.

From 3D 2012


From 3D 2012



From 3D 2012


From 3D 2012


From 3D 2012


So that was going well, I got curious what it would look like rigged up and in an environment. So I went into Messiah and rigged up a simple rig (spent most of the time trying to remember how to rig up the IK joints), then created a simple environment in Modo. First shot's darker with more detail (higher AA rates in the renderer), second is brighter to see more the background. The creature itself is not rendered with the displacement on, it's just the simple base mesh used for animating.

From 3D 2012



From 3D 2012



Then thought, "well everyone gotta get around, right? The Universe is a big place after all", so Voila! a quickie space ship to experiment with.
From 3D 2012


From 3D 2012

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More Stories By Jim Crafton

Jim Crafton is software developer currently doing a variety of work in C++, C#, and Java. He is the author of the Visual Component Framework (more at http://vcf-online.org/), an advanced C++ application framework. He's also interested in graphics, particularly 3D graphics using tools like Houdini and ZBrush.