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More biomech stuff

More stuff for this project. First a bit more on the head innards - the biobrain if you will: possible color scheme...
From 3D 2012
Some adjustments to the creature, additional detail to the texturing, and some minor tweaks to the hands to make them a little larger:
From 3D 2012
From 3D 2012
More environment work:
From 3D 2012
From 3D 2012
From 3D 2012
After some work in zbrush to add a bit more detail with sculpting and texturing:
From 3D 2012
From 3D 2012
This was all brought in to Houdini for rendering and lighting and composited in AfterEffects:
From 3D 2012
an attempt at a darker shot, with the light from something like a flashlight:
From 3D 2012

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More Stories By Jim Crafton

Jim Crafton is software developer currently doing a variety of work in C++, C#, and Java. He is the author of the Visual Component Framework (more at http://vcf-online.org/), an advanced C++ application framework. He's also interested in graphics, particularly 3D graphics using tools like Houdini and ZBrush.