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Jim Crafton

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Biomech 2 - modeling done and texturing in progress

Some further progress on the second biomech creature. The modeling is pretty much done, and I'm in the process of texturing it. Here's some shots of the remainder of modeling progress
From 3D 2012
From 3D 2012
From 3D 2012
From 3D 2012
From 3D 2012
From 3D 2012
From 3D 2012
Final stages
From 3D 2012
From 3D 2012
Initial texturing
From 3D 2012
From 3D 2012
Rigging was done with Messiah, still have some issues with some of tubing and getting it to deform cleanly. Now we move over to Houdini and render it up! Mantra using PBR for the renderer. Spooky lighting
From 3D 2012
From 3D 2012
Studio style, with more refinements to the material settings.
From 3D 2012
From 3D 2012

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Jim Crafton is software developer currently doing a variety of work in C++, C#, and Java. He is the author of the Visual Component Framework (more at http://vcf-online.org/), an advanced C++ application framework. He's also interested in graphics, particularly 3D graphics using tools like Houdini and ZBrush.