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Jim Crafton

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More biomech madness

More work on the Engineer Suit. Spent a lot of time refining as best I could. So at this point it's been retopologized with Modo.
From 3D 2013
From 3D 2013
And then details added back in ZBrush:
From 3D 2013
From 3D 2013
From 3D 2013
From 3D 2013
From 3D 2013
some more detailing final pass for sculpting
From 3D 2013
From 3D 2013
From 3D 2013
From 3D 2013
From 3D 2013
From 3D 2013
Then starting to add some color. This was all done in ZBrush. Started with the base colors, and used different kinds of masking (like cavity masking) to add the darker to lighter colors to the respective sunken or raised bits.
From 3D 2013
From 3D 2013
From 3D 2013

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Jim Crafton is software developer currently doing a variety of work in C++, C#, and Java. He is the author of the Visual Component Framework (more at http://vcf-online.org/), an advanced C++ application framework. He's also interested in graphics, particularly 3D graphics using tools like Houdini and ZBrush.